
- STARBOUND DOWNLOAD ASSETS JSON ZIP FILE
- STARBOUND DOWNLOAD ASSETS JSON MOD
- STARBOUND DOWNLOAD ASSETS JSON UPDATE
- STARBOUND DOWNLOAD ASSETS JSON PATCH

bool world.pol圜ontains( PolyF poly, Vec2F position).Vec2F world.distance( Vec2F position1, Vec2F position2).float world.magnitude( Vec2F position1, Vec2F position2).String root.materialFootstepSound( String materialName, ).String root.materialMiningSound( String materialName, ).JsonArray root.createTreasure( String poolName, float level, ).bool root.isTreasurePool( String poolName).JsonArray root.monsterPortrait( String typeName, ).JsonArray root.npcPortrait( String portraitMode, String species, String npcType, float level,, ).Json root.questConfig( String questTemplateId).String root.generateName( String assetPath, ).table root.behaviorModule( String moduleName).JsonArray root.liquidStatusEffects( LiquidId liquid).JsonArray root.getMatchingTenants( map colonyTags).Json root.tenantConfig( String tenantName).ItemDescriptor root.createItem( ItemDescriptor descriptor,, ).Json emConfig( ItemDescriptor descriptor,, ).bool emHasTag( String itemName, String tagName).JsonArray root.recipesForItem( String itemName).Json root.projectileConfig( String projectileName).float root.projectileGravityMultiplier( String projectileName).RectU root.nonEmptyRegion( String imagePath).List root.imageSpaces( String imagePath, Vec2F worldPosition, float spaceScan, bool flip).Vec2U root.imageSize( String imagePath).double root.evalFunction2( String functionName, double input1, double input2).double root.evalFunction( String functionName, double input).Json root.loadVersionedJson( Json versionedContent, String versioningIdentifier).Json root.makeCurrentVersionedJson( String versioningIdentifier, Json content).
STARBOUND DOWNLOAD ASSETS JSON MOD
If you want to provide more information to the mod manager, you can by including a mod.
STARBOUND DOWNLOAD ASSETS JSON ZIP FILE
zip file (more formats possibly coming, depending on library support) with the assets/ file structure intact. In case you're a modder and you want to add compatibility for the mod manager, I've made it super simple. Here's what an automatically merged nfig looks like.

STARBOUND DOWNLOAD ASSETS JSON PATCH
That's right! The mod manager now attempts to merge any conflicts within valid json files and will patch them up automatically when the conflicting mods are installed. However, the reason I'm posting is that I've added a feature that you all might like very much: Mod Merging. I shall abstain after this post for a least a little while.
STARBOUND DOWNLOAD ASSETS JSON UPDATE
Alright, first off: I promise not to make a habit of announcing every new update of this mod manager here.
